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- #Generic mod enabler download archive
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- #Generic mod enabler download software
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- #Generic mod enabler download zip
The software is considered as finished and safe to use, however, it still subject to correction for debug or new features (if some good idea comes, if you have some suggestion).
#Generic mod enabler download zip
zip mod creation function (for mod creators, see help for more details) Support for mod description txt (see help for more details) All configuration through GUI (no more *.ini edit or shortcut creation)
#Generic mod enabler download archive
Support for generic description.txt and readme.txt for archive mod description New right-click pop-up menu for mod list
#Generic mod enabler download mods
Ability to choose a custom mods stock folder path Ability to choose a custom backup folder path Progress bar logic improved (now work correctly). Overall memory management optimization. Main menu logic improved (unavailable commands are grayed). Once the JSGME is installed, you can place as many mods into the Mod Enabler as you would like to play. Overall mod apply/restore algorithm optimized and reinforced (faster, less memory usage). The JoneSoftGeneric Mod Enabler (JSGME) is a utility that will allow to enable and disable a user created Mod freely into and out of the games SMG and SMA without altering the game's main components. New threaded method for mod apply/restore to avoid "Not Responding" during heavy operations. Added game snapshot feature (CRC-32 based). Source code: most functions renamed for better naming logic. New snapshot cheksum method based on xxHash (faster). Auto text wrap disabled for snapshot output log. New write error check for mod apply and and backup. Apply and remove individual mods with a single click Mod Enabler is an easy-to-use program that allows to apply and remove individual modifications (mods) to your installation with a single click. Added network repository feature in alpha stage.
#Generic mod enabler download code
New code architecture with headers and sources. Added Ability to enable or disable repository. Rewritten network code to avoid threading sync bugs. Empty error message on repository check fail fixed. Added some error check for XML parsing. Added support for HTTP chunked transfer. Fixed bug for already encoded URL being re-encoded with "%" char interpreted. But there is some little new features and big changes. OvGME shares the same base concept of JSGME: you have a folder in your game installation root directory, you put mods inside, and you manage your mods from this folder. Warning: Before installing a new version, please uninstall the previous one. OvGME works by comparing the game file tree with the given mod file tree, then identifies what files to replace, create and save as backup. The main purpose of OvGME is to provide an easy way to import and enable mods for games then restore original files when disabling mods. Now if I could only do this for 3"/50s.OvGME is a game mod manager based on the idea and concept of JSGME, it take the GME acronym from JSGME which stands for Generic Mod Enabler. Reloading the ship is as easy as switching to another ship and back. You're mainly concerned with position and horizontal arc, so it's not as bad as it seems.įinal tip is to have the game open in the museum while you're doing it. Author: JScones: File Size: 390.1 KB: Downloads: 7,657 + Download: I found this on another game forum and found it useful in enabling mods. I found it easiest to work on them 2 at a time, mirrored across the ship so they're essentially the same mount. Downloads: JoneSoft Generic Mod Enabler (JSGME) JoneSoft Generic Mod Enabler (JSGME) Excellent Good Average Bad Terrible Uploaded by MARVinis - June 09, 2012. Just copy the ones that already exist, they give you 0 to 85 degrees up.Īll 4 fields must have the same number of entries. X is the start of the sweep and Y is the end. Horizontal arc is set in degrees where 0 is directly towards the bow. Y is probably vertical but isn't as easy to set up until the guns are firing. Z is longitudinal where positive Z is fore. X is lateral on the ship, where positive X is starboard. You need one for each gun.Īdjusting position is straightforward. The particle effects field should just copy the existing entries. The base transform field doesn't seem to do anything unless you put in names that don't exist in the actual binary Unity model, so don't touch that unless you want the game to crash and give you nonsense in the log file. The ship_model.txt file has 4 relevant fields: particle effect (filled with gun_single), position, horizontal sweep, and vertical sweep. Aside from changing armor values and ship stats (speed, turn rate, etc.) I discovered it's relatively easy to adjust and add AA mounts.